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Zombie Staff

From Solar Conquest

Temporary information from Jeditto

Spawns a special kind of zombie called the summoned zombie, they have the same ai as normal zombies. Will not attack staff wielder nor can the staff wielder be damaged by them

Staff can only spawn one zombie pit at a time, which will be active for about a minute (specifics are In the script ofc)

Upon which it'll sink and no longer spawn zombies

Max zombies are between 15 and 30, there's a math variable that calculates max zombies based on how many pits there are

Zombies will not target staff wielders but can still damage them if touched

The zombie staff doesn't seem to stop mummies or corrupted or abominations

The lightning produced when a zombie pit is spawned can kill players even inside ships

Can be considered a tool or a weapon as the staff's only direct means of offense is through lightning, secondary would be the zombies themselves

Currently is unobtainable outside of using the dev console

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