Temporary information from Jeditto
Spawns a special kind of zombie called the summoned zombie, they have the same ai as normal zombies. Will not attack staff wielder nor can the staff wielder be damaged by them
Staff can only spawn one zombie pit at a time, which will be active for about a minute (specifics are In the script ofc)
Upon which it'll sink and no longer spawn zombies
Max zombies are between 15 and 30, there's a math variable that calculates max zombies based on how many pits there are
Zombies will not target staff wielders but can still damage them if touched
The zombie staff doesn't seem to stop mummies or corrupted or abominations
The lightning produced when a zombie pit is spawned can kill players even inside ships
Can be considered a tool or a weapon as the staff's only direct means of offense is through lightning, secondary would be the zombies themselves
Currently is unobtainable outside of using the dev console