Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Mechanics

From Solar Conquest
Revision as of 07:53, 18 August 2023 by Canibus fan (talk | contribs) (rewrote diplomacy section)

This page will explain Solar Conquest 2's mechanics below.

Diplomacy

Diplomacy is a mechanic that allow players to ally with others team, they're often used to buy time for their own team that are losing or other benefits.

There are three stages of diplomacy, which are:

  • Hostile
    • During this state, autodefenses will always open fire on players who are on a hostile team. Players cannot donate to other players that are on teams with hostile relations.
  • Neutral
    • During this state, autodefenses will not open fire on players. Players can also donate RUs to players on teams with neutral relations. During this state you can declare war by simply damaging anything that belongs to a team with neutral relations, including empty vehicles.
  • Allied
    • During this state, a player's tag will be shown to any team that are allied to them. You also gain 50% RUs income from allied team and cannot damage other players that are allied.

Each team can send a diplomatic request to vote on declaring ceasefire or friendly relations every 300 seconds. If a team has hostile relations with another team, one of the teams can send a request for ceasefire to have neutral relations. If a team has neutral relations with another team, one of the teams can send an alliance request, if allied they can send 'break alliance' requests. Ceasefire, alliance, and breaking alliance requests are voted on by team members, and a 50% majority is required to pass these requests. Allying every team will not result in victory, the win goal is that you must capture every planet that exists in the system.

Currently there are 3 option of voting

  • Yay
  • Nay
  • Abstain

By end of a vote, it will display how many person has voted (if they didn't it will counted as an abstain vote), it will also show who reject/accepted the request.

Rebellion

Rebelling is a mechanic which allows a team to revive after certain structures that prevent rebellions are gone, any structures that has been placed in said planet will be converted to team that has rebel, this only applies to team's home planet.

In order to rebel, one must touch the team pad in lobby/unknown station, if its transparent it means the team cant rebel due certain structures that has "prevent rebellion" or its still on cooldown after losing recently.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.