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Mechanics

From Solar Conquest
Revision as of 08:53, 20 July 2023 by D Rockfellermeme (talk | contribs) (Added Diplomacy mechanic)
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This page will explain solar conquest 2's mechanics in game, below are the lists

Diplomacy

Diplomacy is a mechanic that allow players to ally with others team, they're often used to buy time for their own team that are losing or other benefits.

The way Diplomacy works is that there's 3 stage which are:

  • Hostile During this state, Auto defense will always open fire at players who are currently hostile to the team, player that are hostile to said team cannot donate at all.
  • Neutral During this state, Auto defense will not open fire at players, you can also donate RUs to other player, typically during this state you can go hostile by simply shooting, anything that belong to their perspective team, including empty vehicles.
  • Allied During this state, player's tag will be shown to other team that is currently allied to them, you also gain 50% RUs income from allied team, you cannot damage other players that are allied.

Each team can send request every 300 second, the way it works is that if a team is currently hostile to other team, one of team can send Ceasefire, or during Neutral State they can send alliance request, if allied they can send break alliances request which are voted only by their own team member that send the request.

Currently there's 3 option of voting

  • Yay (Yes)
  • Nay (No)
  • Abstain (Not Voting)

By end of a vote, it will display how many person has voted (if they didn't it will count as abstain), it will also show who reject/accepted the request.

Notes:

-Allying everyone will not result in victory, the win goal is that you must capture every 9 planet that exist in the system.

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