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Mechanics: Difference between revisions

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This page will explain solar conquest 2's mechanics in game, below are the lists
This page will explain Solar Conquest 2's mechanics below.


== Diplomacy ==
== Diplomacy ==
Diplomacy is a mechanic that allow players to ally with others team, they're often used to buy time for their own team that are losing or other benefits.
'''Diplomacy''' is a mechanic that allow players to ally with others team, they're often used to buy time for their own team that are losing or other benefits.


The way Diplomacy works is that there's 3 stage which are:
There are three stages of diplomacy, which are:


* Hostile
* Hostile During this state, Auto defense will always open fire at players who are currently hostile to the team, player that are hostile to said team cannot donate at all.
* Neutral During this state, Auto defense will not open fire at players, you can also donate RUs to other player, typically during this state you can go hostile by simply shooting, anything that belong to their perspective team, including empty vehicles.
** During this state, autodefenses will always open fire on players who are on a hostile team. Players cannot donate to other players that are on teams with hostile relations.
* Neutral
* Allied During this state, player's tag will be shown to other team that is currently allied to them, you also gain 50% RUs income from allied team, you cannot damage other players that are allied.
** During this state, autodefenses will not open fire on players. Players can also donate RUs to players on teams with neutral relations. During this state you can declare war by simply damaging anything that belongs to a team with neutral relations, including empty vehicles.
* Allied
** During this state, a player's tag will be shown to any team that are allied to them. You also gain 50% RUs income from allied team and cannot damage other players that are allied.


Each team can send request every 300 second, the way it works is that if a team is currently hostile to other team, one of team can send Ceasefire, or during Neutral State they can send alliance request, if allied they can send break alliances request which are voted only by their own team member that send the request.
Each team can send a diplomatic request to vote on declaring ceasefire or friendly relations every 300 seconds. If a team has hostile relations with another team, one of the teams can send a request for ceasefire to have neutral relations. If a team has neutral relations with another team, one of the teams can send an alliance request, if allied they can send 'break alliance' requests. Ceasefire, alliance, and breaking alliance requests are voted on by team members, and a 50% majority is required to pass these requests. Allying every team will not result in victory, the win goal is that you must capture every planet that exists in the system.


Currently there's 3 option of voting
Currently there are 3 option of voting


* Yay (Yes)
* Yay
* Nay (No)
* Nay
* Abstain (Not Voting)
* Abstain


By end of a vote, it will display how many person has voted (if they didn't it will count as abstain), it will also show who reject/accepted the request.
By end of a vote, it will display how many person has voted (if they didn't it will counted as an abstain vote), it will also show who reject/accepted the request.

Notes:

-Allying everyone will not result in victory, the win goal is that you must capture every 9 planet that exist in the system.


== Rebellion ==
== Rebellion ==
Rebellion is a mechanic which allow team to revive after certain structures that prevent rebellion is gone, any structures that has been placed in said planet will be converted to team that has rebel, this only applies to team's home planet.
Rebelling is a mechanic which allows a team to revive after certain structures that prevent rebellions are gone, any structures that has been placed in said planet will be converted to team that has rebel, this only applies to team's home planet.


In order to rebel, one must touch the team pad in lobby/unknown station, if its transparent it means the team cant rebel due certain structures that has "prevent rebellion" or its still on cooldown after losing recently.
In order to rebel, one must touch the team pad in lobby/unknown station, if its transparent it means the team cant rebel due certain structures that has "prevent rebellion" or its still on cooldown after losing recently.

Revision as of 07:53, 18 August 2023

This page will explain Solar Conquest 2's mechanics below.

Diplomacy

Diplomacy is a mechanic that allow players to ally with others team, they're often used to buy time for their own team that are losing or other benefits.

There are three stages of diplomacy, which are:

  • Hostile
    • During this state, autodefenses will always open fire on players who are on a hostile team. Players cannot donate to other players that are on teams with hostile relations.
  • Neutral
    • During this state, autodefenses will not open fire on players. Players can also donate RUs to players on teams with neutral relations. During this state you can declare war by simply damaging anything that belongs to a team with neutral relations, including empty vehicles.
  • Allied
    • During this state, a player's tag will be shown to any team that are allied to them. You also gain 50% RUs income from allied team and cannot damage other players that are allied.

Each team can send a diplomatic request to vote on declaring ceasefire or friendly relations every 300 seconds. If a team has hostile relations with another team, one of the teams can send a request for ceasefire to have neutral relations. If a team has neutral relations with another team, one of the teams can send an alliance request, if allied they can send 'break alliance' requests. Ceasefire, alliance, and breaking alliance requests are voted on by team members, and a 50% majority is required to pass these requests. Allying every team will not result in victory, the win goal is that you must capture every planet that exists in the system.

Currently there are 3 option of voting

  • Yay
  • Nay
  • Abstain

By end of a vote, it will display how many person has voted (if they didn't it will counted as an abstain vote), it will also show who reject/accepted the request.

Rebellion

Rebelling is a mechanic which allows a team to revive after certain structures that prevent rebellions are gone, any structures that has been placed in said planet will be converted to team that has rebel, this only applies to team's home planet.

In order to rebel, one must touch the team pad in lobby/unknown station, if its transparent it means the team cant rebel due certain structures that has "prevent rebellion" or its still on cooldown after losing recently.

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