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This page will explain
== Diplomacy ==
'''Diplomacy''' is a mechanic that allow players to ally with others team, they're often used to buy time for their own team that are losing or other benefits.
* Hostile
*
* Neutral
* Allied During this state, player's tag will be shown to other team that is currently allied to them, you also gain 50% RUs income from allied team, you cannot damage other players that are allied.▼
** During this state, autodefenses will not open fire on players. Players can also donate RUs to players on teams with neutral relations. During this state you can declare war by simply damaging anything that belongs to a team with neutral relations, including empty vehicles.
* Allied
▲*
Each team can send a diplomatic request
Currently there
* Yay
* Nay
* Abstain
By end of a vote, it will display how many person has voted (if they didn't it will
== Rebellion ==
In order to rebel, one must touch the team pad in lobby/unknown station, if its transparent it means the team cant rebel due certain structures that has "prevent rebellion" or its still on cooldown after losing recently.
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Revision as of 07:53, 18 August 2023
This page will explain Solar Conquest 2's mechanics below.
Diplomacy
Diplomacy is a mechanic that allow players to ally with others team, they're often used to buy time for their own team that are losing or other benefits.
There are three stages of diplomacy, which are:
- Hostile
- During this state, autodefenses will always open fire on players who are on a hostile team. Players cannot donate to other players that are on teams with hostile relations.
- Neutral
- During this state, autodefenses will not open fire on players. Players can also donate RUs to players on teams with neutral relations. During this state you can declare war by simply damaging anything that belongs to a team with neutral relations, including empty vehicles.
- Allied
- During this state, a player's tag will be shown to any team that are allied to them. You also gain 50% RUs income from allied team and cannot damage other players that are allied.
Each team can send a diplomatic request to vote on declaring ceasefire or friendly relations every 300 seconds. If a team has hostile relations with another team, one of the teams can send a request for ceasefire to have neutral relations. If a team has neutral relations with another team, one of the teams can send an alliance request, if allied they can send 'break alliance' requests. Ceasefire, alliance, and breaking alliance requests are voted on by team members, and a 50% majority is required to pass these requests. Allying every team will not result in victory, the win goal is that you must capture every planet that exists in the system.
Currently there are 3 option of voting
- Yay
- Nay
- Abstain
By end of a vote, it will display how many person has voted (if they didn't it will counted as an abstain vote), it will also show who reject/accepted the request.
Rebellion
Rebelling is a mechanic which allows a team to revive after certain structures that prevent rebellions are gone, any structures that has been placed in said planet will be converted to team that has rebel, this only applies to team's home planet.
In order to rebel, one must touch the team pad in lobby/unknown station, if its transparent it means the team cant rebel due certain structures that has "prevent rebellion" or its still on cooldown after losing recently.