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Glitches (SC2)

From Solar Conquest

Terrain Glitch

One of the only known glitches that is bannable in-game allows you to move a terrain-locked part of the game anywhere you want. This glitch is considered game-breaking because it is simply capable of breaking the whole planet itself. However, some of the terrain glitches can be either client-side or server-side.

Gatling Laser / Auto Torpedo Glitch

There is a glitch that allows you to grab the Gatling Laser and Auto Torpedo from the vehicle without having to sit on it. Currently, there is only one method working to obtain it; the other two were patched.

Terminal-Hyper-Disease

This glitch can occur in a myriad of ways, but a majority result in the same glitch: being unable to activate the hyperspace drive even when in space. Occasionally, this can be fixed by exiting and re-entering the craft in question, although this rarely works. This glitch can inversely affect flight on planets, allowing you to activate hyperspace while inside a planet. Although this glitch is much rarer than Terminal-Hyper-Disease.

Change Team Nukes / Auto Defenses

When a player uses the /changeteam command, they are automatically reset and sent to the Unknown team. However, the items in the players inventory will remain until they are respawned. Therefore, a player could buy anything and place it down in the time span of being dead. Anything placed will be teamed as Unknown. Things like nukes and outposts can easily be placed and do immense damage.

Gravity In Space

When leaving a planet, there is an off chance you may keep the gravity of the planet you have left in space and on other worlds. This also disallows you from using hyperspace, similar to Terminal-Hyper-Disease.

Defender Invulnerability

Typically, Defenders will be annihilated by a singular rocket, causing it to explode. However, there is a rare chance the Defender will survive. Instead of exploding like a regular defender when hit with a rocket, the Defender will resist the hit and survive with only the seat remaining. This leaves an awkwardly flying single part. From the pilots perspective, the Defender seemingly has a minuscule sliver of health remaining.

Heavenly / Descending Grappling Hook

On planets with gravity greater than 1.0, the Grappling Hook will ascend instead of descending as it should. Meanwhile, on planets with gravity below 1.0, the hook will descend. This is contrary to logical thinking.

Crippled Tank

Sometimes when spawning tanks or driving them off high ledges, the wheels will burst out in rage, either flinging you and the tank into oblivion or causing your tank to be forced to drive with unwieldy wheels, which often clip through the tank. A similar effect can happen to the tank barrels, as they could become floppy and hard to aim, as they will dangle instead of remaining normal. This occurrence is rarer than the angry wheels glitch.

Unknown Suicide-Money-Laundering

When on the Unknown team, players can team-kill, and also kill themselves. Killing a player regardless of their RU count will always grant you 50 RU. Therefore, when shooting yourself as unknown, you can generate 50 free RU. Simple free money.

Sniper Disease

The sniper simply cannot zoom after its first use.

Conveyor Terrain

Using Btools, it is possible for someone to transfer a part of a planet into a conveyor part. Making it a pain for anyone to walk. This can also effect the spawn room.

Sentient Spawn Room Ball

This horrifying glitch is incredibly rare and not well understood. But to describe it, the ball would spontaneously gain sentience and seek out random people out of its own malicious intent.

Planet Spawn Unknown

If you time it correctly, resetting and doing the /changeteam command will allow you to spawn on planets as unknown.

Broken Resources

Some resources, mainly on community built planets, are broken; Unable to be mined.

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