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Getting Started Guide: Difference between revisions

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The guide is designed to get you started with the Solar Conquest 2 game.
The guide is designed to get you started with the Solar Conquest 2 game.


== Best ship for your personality ==
== Best ship or lightcraft for your personality ==


=== Defender ===
The cheapest option for defending. This lightcraft should not be used regardless of playstyle, unless your team's economy is terrible, because it is outgunned and has less health than the '''[[Interceptor]]''' and '''[[Cloak Fighter]]'''.


=== Interceptor ===
[[Defender|Defender:]] The cheapest and best option for you in defending. This ship is mostly used when you want a cheap but fast ship.
This is the perfect ship for you if you like dealing massive amounts of damage quickly and dogfighting in general. It is very hard to hit because of its fast speed, and needs real talent in flying to control it easily.


=== Cloak Fighter ===
[[Interceptor]]: This is the perfect ship for you if you like going very fast and strike. It is very hard to hit and need real talent in flying to control it for your will
This the perfect ship for mass destruction attacks and ambushing. It can cloak to hide from autodefenses, and it can also be used for scouting or nuking other planets.


=== Attacker ===
[[Cloak Fighter]]: This the perfect ship for mass destruction attacks. It can cloak to go through every defense it can be used for scout or nuking other planets.
This is the perfect ship for you if you like suicide sieges and annihilating [[Light Corvette|Light Corvettes]]. This midship's DPS gives it the ability to shred anything in its path. However, it has relatively low health and shields in exchange.

=== Bomber ===
This is the perfect ship for you if you like boom-and-zoom tactics. The bomber can easily annihilate several autodefense towers or RU storage structures in one optimal bombing run.

=== Light Corvette ===
Decent generalist ship. Cannot fight at longer ranges because of its flak spread. Beware of the aiming and hitreg problems that plague this ship.

=== Heavy Corvette ===
The current meta ship. This is the perfect ship for every task, such as sieging, destroying lightcraft, defending and much more.


== Best ship for dogfighting ==
== Best ship for dogfighting ==


[[Interceptor]] and [[Cloak Fighter]] are very good for dogfighting but it depends on your preference and how good you are at flying. Interceptor is perfect if you are the flash type of player but cloak will suit you well if you aren't that good with fast flying. What really differs them both is their ability to drift as it is one of the most important parts of dogfighting. You can drift by clicking z + Ctrl . In other words enabling speed boost and then decreasing speed.
The Interceptor and Cloak Fighter are very good for dogfighting, but it depends on your preference and how good you are at flying. The Interceptor is perfect if you are an aggressive player. On the other hand, the Cloak Fighter will suit you well if you like ambushing enemy pilots. What really differs them both is the Cloak Fighter's ability to cloak itself, hiding from a unfavourable fight to reposition and heal. You can drift by clicking z + ctrl.


== Best strategies to attack planets ==
== Best strategies to siege planets ==


There are lots of different strategies you can use to attack a planet but the most known strategies are.
There are lots of different strategies you can use to attack a planet but the most known strategies are.


=== Cloak nuking ===
Cloak nuking: In this strategy you use a cloak and go to your target. Cloak before the defenses see you so you can pass and land on a skyscraper and enter it. Or any closed structure in the centre of the colony. It has to be closed so the defenses don't shoot you and the nuke down.
With this strategy, you use a cloak and go to your target. Cloak before the defenses see you so you can pass and land on a '''[[Skyscraper]]''' and enter it. Or any closed structure in the centre of the colony. It has to be closed so the defenses don't shoot you and the nuke down.


=== Tank solo ===
Tank solo: In here you can use a cloak or interceptor. The main objective is to go to a hidden place land and place a tank. Use it to slowly take down each defense one by one it's suggested that after you shoot once you hide until the defense stops shooting or when you reload. It's best that you go under the radar when looking for a place to hide in and place your tank. In other words fly under the edge of the planet not very low you can't see but not very high the defense can shoot at you.
With this strategy, you use a cloak or defender. The main objective is to go to a blindspot of the autodefenses and place a tank. Use it to slowly take down each defense one by one. It's suggested that after you shoot once you hide until the defense stops shooting or when you reload. It's best that you fly under the planet's baseplate when looking for a place to hide in and place your tank.


=== Outpost invasion ===
Outpost invasion: This strat is not very effective against maxed planets but it is still a good way to secure the planet before conquest. In this strategy you place outposts in different positions on thee planet to take down other defenses. It can be very expensive and ineffective though.
This strategy is not very effective against maxed planets but it is still a good way to secure the planet before conquest. In this strategy you place '''[[Outpost|Outposts]]''' in different positions on the planet to take down other defenses. It can be very expensive and ineffective though.

=== Bombing runs ===
This strategy takes both skill and a strong economy to do. You enter a planet from the top of the atmosphere and start targeting high value targets, like [[Missile Tower|'''Missile Towers''']], Skyscrapers, and [[Technology Center|'''Tech Centers''']].


== Best strategy to defend your planet ==
== Best strategy to defend your planet ==


There is only one strategy that is good enough to defend against any type of attack. Which is spreading your buildings out on the surface of the planet. This will allow you to defend every corner of your planet and avoid big damage caused by nukes.
There is only one strategy that is good enough to defend against any type of attack. Which is spreading your buildings out on the surface of the planet. This will allow you to defend every corner of your planet and avoid big damage caused by nukes.

Remember, manually defending a planet will always be better than any amount of autodefenses placed. A good player can easily solo siege an entire planet in less than 15 minutes.


== How to use space structures ==
== How to use space structures ==


There are only 2 space structures
There are only 2 space structures.


=== Satellites ===
Satellites: This is the best structure for you to defend your planet from space. This structure behaves as towers but in space. It can be used for both attack and defense. You can use it to defend your planet by putting it around your orbit or around anything you want to defend like space stations. You can also use it to attack by placing it around the orbit of the other teams. To sum up this structure is considered the best way to defend. It can shoot enemies inside the planet from space. Which could help you more to avoid damage caused to your planet from an attack.
This is the best structure for you to defend your planet from space. This structure behaves as towers but in space. It can be used for both attack and defense. You can use it to defend your planet by putting it around your orbit or around anything you want to defend like space stations. You can also use it to attack by placing it around the orbit of the other teams. To sum up this structure is considered the best way to defend. It can shoot enemies inside the planet from space. Which could help you more to avoid damage caused to your planet from an attack.


=== Space stations ===
Space stations: This structure is best to have mini operations centre in any place in the system. It can be used to get ready for an attack or as a place for diplomatic meetings (for roleplayers). It can also save you when all of your planets were taken it contains spawns and extensions and it also contains parts used in btools. It is literally a mini planet.
This structure is best to have mini operations centre in any place in the system. It can be used to get ready for an attack or as a place for diplomatic meetings (for roleplayers). It can also save you when all of your planets are captured, as it contains spawns and extensions. The Space Station also contains parts used in btools.

Revision as of 08:42, 26 August 2023

The guide is designed to get you started with the Solar Conquest 2 game.

Best ship or lightcraft for your personality

Defender

The cheapest option for defending. This lightcraft should not be used regardless of playstyle, unless your team's economy is terrible, because it is outgunned and has less health than the Interceptor and Cloak Fighter.

Interceptor

This is the perfect ship for you if you like dealing massive amounts of damage quickly and dogfighting in general. It is very hard to hit because of its fast speed, and needs real talent in flying to control it easily.

Cloak Fighter

This the perfect ship for mass destruction attacks and ambushing. It can cloak to hide from autodefenses, and it can also be used for scouting or nuking other planets.

Attacker

This is the perfect ship for you if you like suicide sieges and annihilating Light Corvettes. This midship's DPS gives it the ability to shred anything in its path. However, it has relatively low health and shields in exchange.

Bomber

This is the perfect ship for you if you like boom-and-zoom tactics. The bomber can easily annihilate several autodefense towers or RU storage structures in one optimal bombing run.

Light Corvette

Decent generalist ship. Cannot fight at longer ranges because of its flak spread. Beware of the aiming and hitreg problems that plague this ship.

Heavy Corvette

The current meta ship. This is the perfect ship for every task, such as sieging, destroying lightcraft, defending and much more.

Best ship for dogfighting

The Interceptor and Cloak Fighter are very good for dogfighting, but it depends on your preference and how good you are at flying. The Interceptor is perfect if you are an aggressive player. On the other hand, the Cloak Fighter will suit you well if you like ambushing enemy pilots. What really differs them both is the Cloak Fighter's ability to cloak itself, hiding from a unfavourable fight to reposition and heal. You can drift by clicking z + ctrl.

Best strategies to siege planets

There are lots of different strategies you can use to attack a planet but the most known strategies are.

Cloak nuking

With this strategy, you use a cloak and go to your target. Cloak before the defenses see you so you can pass and land on a Skyscraper and enter it. Or any closed structure in the centre of the colony. It has to be closed so the defenses don't shoot you and the nuke down.

Tank solo

With this strategy, you use a cloak or defender. The main objective is to go to a blindspot of the autodefenses and place a tank. Use it to slowly take down each defense one by one. It's suggested that after you shoot once you hide until the defense stops shooting or when you reload. It's best that you fly under the planet's baseplate when looking for a place to hide in and place your tank.

Outpost invasion

This strategy is not very effective against maxed planets but it is still a good way to secure the planet before conquest. In this strategy you place Outposts in different positions on the planet to take down other defenses. It can be very expensive and ineffective though.

Bombing runs

This strategy takes both skill and a strong economy to do. You enter a planet from the top of the atmosphere and start targeting high value targets, like Missile Towers, Skyscrapers, and Tech Centers.

Best strategy to defend your planet

There is only one strategy that is good enough to defend against any type of attack. Which is spreading your buildings out on the surface of the planet. This will allow you to defend every corner of your planet and avoid big damage caused by nukes.

Remember, manually defending a planet will always be better than any amount of autodefenses placed. A good player can easily solo siege an entire planet in less than 15 minutes.

How to use space structures

There are only 2 space structures.

Satellites

This is the best structure for you to defend your planet from space. This structure behaves as towers but in space. It can be used for both attack and defense. You can use it to defend your planet by putting it around your orbit or around anything you want to defend like space stations. You can also use it to attack by placing it around the orbit of the other teams. To sum up this structure is considered the best way to defend. It can shoot enemies inside the planet from space. Which could help you more to avoid damage caused to your planet from an attack.

Space stations

This structure is best to have mini operations centre in any place in the system. It can be used to get ready for an attack or as a place for diplomatic meetings (for roleplayers). It can also save you when all of your planets are captured, as it contains spawns and extensions. The Space Station also contains parts used in btools.

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