The full history of Solar Conquest 2's Development. This page is a MASSIVE work-in-progress as most of the updates are missing.
Note: M means Minor, which mean the update is small
Beta
The beta stage of Solar Conquest 2's development started on May 15, 2021, and has continued until the present day. At this stage, it's considered as most of the features are out but remains buggy and imbalance. It is also the most frequently updated stage as well to this date.
12/3/2022
Version | Patch Notes - The Housekeeping Update |
---|---|
1 | -Tweaked Stats on the Following Ships:
--Attacker --Interceptor --Bomber --Shuttle --Light Corvette
--Private server owners now have a limited form of admin
--Sandstorms on Javion and Kathara --Added "acid rain" to Hades
--Voting results will now be displayed after the vote ends --Voting should now be more democratic
--Ores have been added to the surface and to the caves --Added a single resource well
--Added placeholder sounds for the shuttle and bomber --Added sound to falling bombs --Rain has been made quieter --Snow on Aetheria and Foroth now has sound whenever it occurs
+Some potential lag fixes +Refactoring of tower AI +Names have been added next to planet icons while out in space +Happy Home has now become festive! +Resources and a single well has been added to Toraphan +Shields now shrink when ships are unpiloted +Fixed some terrain collision on Cothran +Added ChatSystemMessage for announcement of a team's defeat, victory, and resource regan. -Buildings can no longer be placed on hazard blocks |
2/28/2022 [M]
Version | [Small] Patch Notes |
---|---|
1 | +Have a small patch out that should help with lag a bit
+Gravity is now updated clientside and added some extra checks to make turret scripts run less often |
2/18/2022 [M]
Version | [Small] Patch Notes |
---|---|
2 | +Player rocket is stronger 750 -> 1050
+Splash damage decreases exponentially rather than linear |
Version | [Small] Patch Notes |
---|---|
1 | Can no longer place stations in sun |
2/16/2022
Version | Patch Notes |
---|---|
2 | +Light colors now vary by team (Note: Example is Havalu Light vehicle is a yellow bright)
--Most everything has reduced health, damage, and shield including defenses ++Overall lasers are bit stronger
|
Version | Patch Notes |
---|---|
1 | +Fixed FOV effect when entering/exiting hyperspeed (Note: it didn't work)
active/deactive while changing state |
2/11(?)/2022 [M]
Version | [Small] Patch Notes |
---|---|
1 | +New Diplomacy GUI
(Note:Unknown can still go into diplomacy) -Unanchored blocks moving too fast are now removed |
2/9/2022
Version | Patch Notes |
---|---|
1 | +New UI for spacecraft showing shield, health, boost, and cloak
They have no impact on gameplay yet
|
2/7/2022
Version | Patch Notes |
---|---|
2 | +Squid are less laggy
+No longer spawns if player are not nearby (Note: It means all NPC such as zombie) +Despawn if no players are nearby +Will not despawn if there are players nearby
|
Version | Patch Notes |
---|---|
1 | +Optimized weather scripts
All run on one script Cloud now are local parts -Reduced ammo and firerate of rockets on Interceptor, Defender, And Attacker +Defender Rocket are slightly stronger +Increase damage of laser on Interceptor and Defender 70 -> 85 Increase damage of laser on Cloack Fighter and Bomber 55 -> 70 +Light Corvette flak shoots 6 -> 7 projectiles per shot +Increased Outpost laser damage 45 -> 65 |
2/2/2022
Version | Patch Notes |
---|---|
1 | +All debris now handled cilentside
+Increased RUs from zombie and squid drops |
11/24/2021
Version | Patch Notes |
---|---|
1 | +Space Station Modules are now buildable
+Habitation Modules add +200 RUs Capacity each -Base RU Capacity reduced 300 RU -> 200 RU -Nerfed attacker shields -Reduced minimum speed of Defender, Interceptor, Shuttle, Attacker and Bomber +Increase Tower damage and health +Increase Outpost health -Increased shield Recharge Delay For Heavy Corvette 8s -> 12s, Light Corvette and Attacker 8s -> 10s, Shuttle and Bomber 8s -> 9s +Decreased shield recharge delay for Defender 8s -> 7s +Fixed bug where planet alert trigger when bulding skyscraper floors |
11/19/2021
Version | Patch Notes |
---|---|
1 | +Added Shipyard And Refinery Modules to space station, still no functionality yet |
11/12/2021
Version | Patch Note |
---|---|
1 | +Added Habilition Modules to Space Station, they don`t have functionality yet
-Reduced Space Station price to 1000 RUs |
09/23/2021
Version | Patch Note |
---|---|
1 | + Increased tank price 225 -> 275 - Removed Shield Sphere |
Alpha
The alpha stage of Solar Conquest 2's development started on August 27, 2020, and has continued until the Creator CocoaWarrior moved from alpha to beta stage. At this stage, it was the beginning of the playable state and publicly released.
03/08/2021
Version | Patch Note |
---|---|
1 | + Space stations now have spawns in the hanger area + Repair tool now has a 5s charge time - Repair tool no longer works on active vehicles - Reduced cost of many structures - Temporarily removed habitation modules from space stations - Can no longer buy Skyscraper if there isn't a colony center within 3500 studs |
2 | + Cockpit glass is now hidden when in first person + Adjusted camera position when in first person for better visibility + Defender now shoots faster weaker rockets with increased ammo and fire rate + Flight intro gui no longer opens when in first person + Build cooldown no longer affects things which don't have cooldown (ex: you can build a Tower then a House immediately, but not a Tower then an Outpost) - Fire rate on rockets reduced - Most ship lasers are a bit weaker - Satellites and Space Stations must be built within 30,000 studs of the Sun |
03/07/2021
Version | Patch Note |
---|---|
1 | + Added repair/rearm tool + Projectiles fired while in hyperspeed are now 2x as fast + Vehicles take 1.5x damage while in hyperspeed + Controls are now shown when sitting in a vehicle for the first time + Went back to new day/night cycle, added stars in night sky - Lowered ammunition on several vehicles |
03/06/2021
Version | Patch Note |
---|---|
1 | + Added logs + Added outline back to friendly indicators + Patched possible memory leak where joystick script would continue running after falling out of the map + Added new intro gui + Squid are worth many more RUs - Reverted to old day/night system - Pickaxe now does 1/10th damage to teammates |
03/05/2021
Version | Patch Note |
---|---|
1 | + New lighting + Added team indicator over teammates - Cloak fighter price decreased 360 -> 350 - Corvette price decreased 800 -> 700 |
03/03/2021
Version | Patch Note |
---|---|
1 | + Third cave in Javion is added + Foroth crystals are minable + Secondary cave in Foroth is added + Foroth snows are more relaxed - Cloak fighter price decreased 375 -> 360 |
02/23/2021
Version | Patch Note |
---|---|
1 | + Cothran planet is completed and added new Cothran team |
02/17/2021
Version | Patch Note |
---|---|
1 | + Cothran planet is added but unfinished |
12/??/2020
Need more info on December 2020.
11/??/2020
Version | Patch Note |
---|---|
1 | + Game released to the public as alpha |
9/8/2020
Version | Patch Note |
---|---|
1 | + Tank added |
8/29/2020
Version | Patch Note |
---|---|
1 | + Outpost added |
Indev
The indev stage of Solar Conquest 2's development started sometime around 2015 and was restricted to the game known as "Planet Factory", Not much is known or recorded about this period of development.
?/??/2015
Version | Patch Note |
---|---|
1 | + Havalu was added. |