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'''Creatures''' are the AI NPCs that roam and attack players in Solar Conquest 2 |
'''Creatures''' are the AI NPCs that roam and attack players in Solar Conquest 2. Creatures can fall into three different categories: hostile, non-hostile and neutral. Hostile creatures actively harm and chase players down, with an example being the Zombie from Hades. Non-hostile creatures just roam around the planet, simple. Both types can drop RUs, although farming non-hostile creatures is far more efficient than farming their hostile counterparts. |
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== Fish == |
== Fish == |
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* [[Whale Shark]] |
* [[Whale Shark]] |
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* [[White Shark]] |
* [[White Shark]] |
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== '''Peaceful Creatures''' == |
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* [[Fungoid]] |
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* [[Frog]] |
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* [[Bento Deer]] |
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* [[Toothy Deer]] |
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== Ancients == |
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* [[Ancient Sentinel]] |
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* [[Ancient Drone]] |
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== Neutral Creatures == |
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* [[Ent]] |
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== Zombies == |
== Zombies == |
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* [[Summoned Zombie]] |
* [[Summoned Zombie]] |
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* [[Mummy]] |
* [[Mummy]] |
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* [[Corrupted]] |
* [[Corrupted]] |
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* [[Armored Zombie]] |
* [[Armored Zombie]] |
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⚫ |
Latest revision as of 03:02, 25 June 2024
Creatures are the AI NPCs that roam and attack players in Solar Conquest 2. Creatures can fall into three different categories: hostile, non-hostile and neutral. Hostile creatures actively harm and chase players down, with an example being the Zombie from Hades. Non-hostile creatures just roam around the planet, simple. Both types can drop RUs, although farming non-hostile creatures is far more efficient than farming their hostile counterparts.