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'''Creatures''' are the AI NPCs that roam and attack players in Solar Conquest 2. Creatures can fall into three different categories: hostile, non-hostile and neutral. Hostile creatures actively harm and chase players down, with an example being the Zombie from Hades. Non-hostile creatures just roam around the planet, simple. Both types can drop RUs, although farming non-hostile creatures is far more efficient than farming their hostile counterparts.
== Fish ==
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* [[Pink Fish]]
* [[Green Fish]]
== Sunfish ==▼
* [[Blue Sunfish]]
* [[Green Sunfish]]
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* [[Whale Shark]]
* [[White Shark]]
== '''Peaceful Creatures''' ==
* [[Fungoid]]
* [[Frog]]
* [[Bento Deer]]
* [[Toothy Deer]]
* [[Ancient Sentinel]]
* [[Ancient Drone]]
== Neutral Creatures ==
* [[Ent]]
== Zombies ==
* [[Abomination]]
* [[Armored Zombie]]▼
* [[Zombie Summon]]▼
* [[Zombie]]
* [[Mummy]]
== Unreleased ==▼
* [[Corrupted]]
▲* [[Armored Zombie]]
▲== Unreleased (or Removed) ==
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Latest revision as of 03:02, 25 June 2024
Creatures are the AI NPCs that roam and attack players in Solar Conquest 2. Creatures can fall into three different categories: hostile, non-hostile and neutral. Hostile creatures actively harm and chase players down, with an example being the Zombie from Hades. Non-hostile creatures just roam around the planet, simple. Both types can drop RUs, although farming non-hostile creatures is far more efficient than farming their hostile counterparts.