Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Colony Center: Difference between revisions

From Solar Conquest
Content added Content deleted
No edit summary
mNo edit summary
Line 1: Line 1:
{{Infobox Structure|image=Placeholder.png|type=Spawn / Infrastructure|cost=500 RUs|requirement=N/A|hull=37500|ru_capacity=+100 RUs|limit_cap=3|placement=Owned/Captured Planet|special_property=Prevent rebellion, and team's ability to spawn on it}}
{{Infobox Structure|image=Placeholder.png|type=RU Storage/Spawn|cost=500 RUs|requirement=N/A|hull=37500|ru_capacity=+100 RUs|limit_cap=3|placement=Owned/Captured planet|special_property=Prevents rebellion, allows a team to spawn}}


Colony Center is only ground building that has spawn, which make them extremely useful when trying to get closer to other planet, or simply to develop planet that you captured while being near frontline, their hull also make them though to destroy.
The '''Colony Center''' is the only ground structure that has spawns (four of them), which make them extremely useful when trying to get closer to other planets, or to develop planets that have been captured.





Revision as of 16:13, 20 August 2023

Colony Center
TypeRU Storage/Spawn
Cost500 RUs
RequirementN/A
Hull37500
RU Capacity+100 RUs
Limit Cap3
Can be placed atOwned/Captured planet
Special PropertyPrevents rebellion, allows a team to spawn

The Colony Center is the only ground structure that has spawns (four of them), which make them extremely useful when trying to get closer to other planets, or to develop planets that have been captured.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.